Plastic synapses in a stable brain
Massimiliano Versace | February 2, 2010
One of the major themes in the SyNAPSE project is developing chips that can learn meaningful information, and preserve it over time. In other words: memristors can learn, but we need to ensure that they are stably learning something useful for the system they are embedded in.
Some help to solve this technological problem comes from neuroscience. The question of how can the cerebral cortex develop stable memories while at the same time incorporating new information through an organism lifetime has been a central theme in many research groups. The talk posted on Neurdon describes one of these approaches. Read the rest of this entry »
I’ve thought a bit about how modelers approach brain areas whose functions are still not very well constrained by robust neurophysiological data. By this, I mean that there is simply not enough data to say, in plain terms, what that particular brain area does. In terms of visual cortex, this pretty much accounts for all areas beyond V1, namely V2, V3, V4, posterior IT (ITp), anterior IT (ITa), which all form a loose hierarchy (in the order they’re listed), and whatever areas of the temporal lobe may be ‘visual’, e.g. entorhinal. These words may sound a bit harsh, or even better, like flame-bait. Yet, when a major computationalist publishes an article titled
Another guest editor here… I met
First, a hearty welcome to Ethan, you’re starting to make this whole enterprise a little less incestuous! Anyway,
Max asked me to post some information about how time could act as a ‘supervising’ learning signal to create invariant representations in IT (particular in reference to 
Riesenhuber and Poggio supplied a seminal model of object recognition in 1999. It derived a lot of its power from sheer simplicity. With just a few mathematical operations it seemed to model the entirety of the ventral stream, the area of the brain dedicated to processing “What” information, i.e. information about the identity of an object. It starts with a layer of Gaussian-tuned `simple’ or S cells, which respond to particular line orientations. That is, a particular S cell might respond to a diagonal line in a particular spot in an image. Then, all S cells of the same orientation feed to a ‘complex’ or C cell, which represents the maximally activated S cell. In CS terms, they take an argmax over a local neighborhood.
Humans are remarkably good at identifying the same face across illuminations, positions, deformations, and depths. The same face can even be identified through fences, glass, and water. The possible number of contexts for a face to appear in are infinite, yet we can identify it instantaneously. For whatever reason, we are really good at identifying objects, but researchers have struggled to make computers even semi-competent at it. One of the more valiant efforts is Yann LeCun’s use of 





